var x {1..2}; minimize obj: x[1]^2/2 + x[2]^2 - x[1]*x[2] - 7*x[1] - 7*x[2] ; subject to constr1: 4*x[1]^2 + x[2]^2 <= 25; let x[1] := 0; let x[2] := 0; #printf "optimal solution as starting point \n"; #let x[1] := 2; #let x[2] := 3; solve; display x; display obj; display obj + 30;